Command And Conquer Tiberium Wars Windows 10 Patch



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Command & Conquer: Rivals Command & Conquer: Tiberium Alliances Command & Conquer 4: Tiberian Twilight Command & Conquer Red Alert 3: Uprising Command And Conquer Red Alert 3 Command and Conquer Games Welcome back, Commander. Watch Trailer Learn More Dominate Your Opponents in Real-Time 1v1 Matches! Download Command and Conquer 3: Tiberium Wars. Real-time strategy game with military gameplay to command resources of Tiberium. This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more. Play C&C3: Tiberium Wars & Kane's Wrath Campaign and Multiplayer on Windows 10 Step 1: Get C&C3: Tiberium Wars and Kane's Wrath. You can now buy a digital copy of all 12 Command & Conquer games from. Step 2: Install the Game. Ultimate Collection Only: Install Medstar's Fixed Launchers for the.

Total votes: 66
April 6, 2007 - 9:00pm

This patch updates the English language edition of Command & Conquer 3: Tiberium Wars to version 1.04.

This patch for Command & Conquer 3 Tiberium Wars addresses video playback issues and several multiplayer problems:

Optimizations

· Made further improvements to video playback on low-end Windows XP system configurations.

Bug Fixes

· Fixed an error that caused some players to crash or disconnect while in online lobbies.

· Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online

IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer

permissible in Online IDs.

Command And Conquer Tiberium Wars Windows 10 Patch

· Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.

Other Fixes

· All online multiplayer game lobbies will now appear properly localized in different languages.

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Total votes: 77
November 4, 2007 - 9:00pm

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.

Bug Fixes

- Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.

- Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.

- Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.

- Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.

- Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.

- Fixed an error that caused computer-controlled players with the 'Turtle' personality to not build base defenses as expected. Gf fx 5500 agp 256mb driver.

- Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.

Multiplayer Maps

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New Map: Wrecktropolis

The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.

Rebalanced Map: Barstow Badlands

This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower

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This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.

Rebalanced Map: Pipeline Problems

This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.

Rebalanced Map: Tiberium Gardens III (Kane Edition)

This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.

Balance Changes

The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

- Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.

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- GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.

- Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.

GDI Balance Changes

- Grenadier Squad: Range increased by 20%.

- Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.

- Juggernaut: Range increased by 25%.

- Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.

- Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.

Brotherhood of Nod Balance Changes

- Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.

- Fanatics: Cost/Build time reduced by 13% to 700/7.

- Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.

- Attack Bike: Range increased by 16%.

- Stealth Tank: Attack power increased by 66%.

- Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.

- Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.

- Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.

- Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.

- Catalyst Missile: Support Power cost increased by 33% to 2000.

- Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.

Scrin Balance Changes

- Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.

- Seeker: Health reduced by 13%.

- Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced.

- The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.

- Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.

Other Changes

- Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.

- There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.

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