Ultra Low Witcher 3



The Witcher 3 requires a high-end GPU to run at a very smooth 60+ FPS. At 1080p on Ultra settings, the most affordable graphics card to achieve 60+ FPS will be the GTX 1660 Ti. At Medium settings, you can achieve 60+ FPS with a GTX 1660. The RX 570 should also maintain a smooth framerate of 45-55 FPS at Medium settings. The official Witcher 3 system requirements are pretty steep: the minimum is a Core i5 2500K, 6GB of RAM and a GTX 660 or Radeon HD 7870, while the recommended spec sees a jump to an i7 3770, GTX. The perceived notion that The Witcher 3 could be so severely downgraded on PC compared to the home consoles made some gamers absolutely livid because they feel as if CD Projekt Red has given more.

Ultra Low Witcher 3 Cheats

The Witcher 3: Wild Hunt is an open world action role-playing video game developed by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015

  • CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940.
  • GPU: NVIDIA GeForce GTX 660.
  • RAM: 6GB.
  • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • HDD Space: 40 GB.
  • DirectX 11.

What it does:
It basicly disables everything that looks remotely good and turns every possible setting down, even further then W3HC – Witcher 3 Hunter’s Config allows. If you are familiar with Gothic 1 and 2, that’s how everything will look like, more or less. But you wouldn’t be here if it bothers you, would you? This config file uses a very, very low resolution setting (800×480), if you have issues with your eyesight, then it’s probaly better to skip this mod or increase the resolution manualy. Just take in mind, that an increased resolution might eat up quiet a few FPS.

Take in mind that…

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– You will probaly notice alot of weird shadow pop-in and, mostly outdoor, shadows that move with your character. This happens because the view distance of the shadows is greatly reduced.
– The Resolution, as I mentioned, is very, very low. (800×480) If you have a few spare FPS, then increase the Resolution.
– The text will be almost unreadable. Seriously, it’s god awfuly hard to read because of the resolution. Increase it if you can!
– Pop-ins everywhere.
– There’s almost no texture on armor, most notably.
– You probaly should tweak the Resolution.
– Don’t expect anything fancy. 😦
– Only water looks great. I haven’t found a way to decrease the quality for more performance yet.
– The difficulty is set to 4 in my settings… If you like to change that, open the user file and search for Difficulty=
– The alternative movement on 1.07 Ultra low config is activated.
– Patching to version 1.07 didn’t improve any fps for me. (I think I lost a few fps, but I might be wrong)
– Under 9000 only gives me 3 more fps compared to Ultra Low. If you don’t want to lose the texture details on Ultra Low but want those 3 extra fps, than you can edit the MaxVisibilityDepth= to 0 It’s located in your user file. It basicly changes how far you can see trees. With 0 they will start to pop up right infront of you thou.

http://www.nexusmods.com/witcher3/mods/247/? – GO TO THIS LINK FOR FURTHER DETAILS

  • It Helps You Gain A Massive Perfomance Boost. ( 20 – 30 Fps )
  • Might Look Like An PS2 Game ( No Worries)

Low End Optimization Tips

Adios Gamer !!

Other The Witcher 3 content includes:

  • The Witcher 3 GPU Benchmark.
  • The Witcher 3 Crash Fix Guide.
  • Witcher 3 benchmark course – max graphics at 4K.

The Witcher 3 Graphics Settings

The below screenshots are sourced from our Witcher video card benchmark. This is the entire collection of graphics settings within the Witcher.

Comparison Methodology

We used similar methodology to our GTA V texture comparison article. The Titan X was put to use for benchmarking.

For purposes of this graphics comparison, we took easily replicable steps on each texture resolution setting to ensure accuracy of results. All graphics settings were configured to their maximum value on the “graphics” tab with the exception of anti-aliasing (disabled), HairWorks (disabled), and AO (SSAO). Screen resolution was set to 4K for the screenshots, but benchmarks were taken at 1080p and 4K (only reporting on 1080).

We traveled to preselected locations and paused the game. Once here, we stood on designated “landmarks” and took the screenshots.

We face two issues with presentation of screenshots as data: They're massive, consuming large amounts of server bandwidth and greatly hindering page load time, and they're comparative, so we've got to find a way to show three shots at once. In order to mitigate the impact of each issue, we used a selection marquee of 546x330, selected a detailed portion of the 4K image, and then pasted it into the documents shown below. There is no scaling involved in this process.

Because file sizes were still an issue, we then scaled the finalized document into an 1100-width image, embedded below. Clicking on each image will bring up its native resolution in a new tab; no scaling occurred in the saving of these images. They're much larger images and will require longer to load.

Low
GN Test Bench 2015NameCourtesy OfCost
Video CardNVIDIA$1000
CPUIntel i7-4790K CPU$340
Memory32GB 2133MHz HyperX Savage RAMKingston Tech.$300
MotherboardGigabyte Z97X Gaming G1GamersNexus$285
Power SupplyNZXT 1200W HALE90 V2NZXT$300
SSDHyperX Predator PCI-e SSDKingston Tech.TBD
CaseTop Deck Tech StationGamersNexus$250
CPU CoolerBe Quiet! Dark Rock 3Be Quiet!~$60

The Witcher 3 Texture Resolution Screenshots & Comparison

Click to enlarge. 2x resolution image here.

Click to enlarge. 2x resolution image here.

Click to enlarge. 2x resolution image here.

Click to enlarge. 2x resolution image here.

Image converter plus 9.0 756.9957 full activation

Click to enlarge. 2x resolution image here.

The difference is mostly inconsequential between “High” and “Ultra,” but the medium and low resolution textures present a sharp decline in visual fidelity. Truncation error calculator. The nominal high/ultra disparity is backed-up by our benchmarks, which reflect the near-zero increase in quality.

The Witcher 3 Texture Quality VRAM Consumption

To best demonstrate VRAM consumption, we built a delta value chart over the “low” setting as a baseline (0). Note that VRAM consumption for texture quality at 1080 and 4K is the same, so the value does not scale with resolution (as other values will – like AA).

“Low” is used as our baseline (0MB consumed), with the other settings presented as deltas over low. The VRAM usage is in MB.

Witcher 3 Ultra Low Settings

The VRAM consumption difference at the high-end is unnoticeable to the user. Over a span of five tests conducted for parity, we saw a 3MB-5MB VRAM value gain by switching to Ultra textures from High.

Moving from Low to Medium creates a ~68-73MB increase in VRAM consumption, which is still effectively unnoticeable insofar as memory used. The processing impact will be looked at separately.

Medium to High starts to create a more noticeable impact, which jumps from a total of ~68MB consumed to ~268MB consumed (~+200MB). Still, after subtracting for Windows and background processes (system and logging utilities), we never saw the Witcher 3 exceed ~1800MB of VRAM. This value might increase in certain areas of the game, but that's what it was for the starting village.

The Witcher 3 Texture Quality FPS Benchmark

Using the same test methodology as deployed in our Witcher 3 benchmark – we won't retype all of that here – we tested the Witcher 3 performance using various texture settings. The rest of the game's graphics settings were configured to their maximum value, with resolution locked to 1920x1080 (to reduce unrelated load, though 4K was also tested separately), AA disabled, HairWorks disabled, and SSAO enabled.

Performance was measured using FRAPS and analyzed with a spreadsheet. We tested for average FPS, 1% low FPS, and 0.1% low FPS (effectively the lowest 1% and 0.1% framerates, rather than using outlier minimum values).

FPS impact is marginal given the other settings. We'd suggest running Ultra or High, if you've got cycles to spare.

Conclusion: Texture Quality Impact to FPS is Unnoticeable

Witcher 3 Best Armor

VRAM consumption isn't anything close to what we saw with GTA V, which exhibited ~800MB increases for higher texture qualities. At less than 300MB consumed for Ultra (relative consumption to low), unless VRAM is tight, it's easy to run the game with the highest texture quality settings. Our FPS benchmarks had to be conducted using additional passes to ensure parity of data given the tiny difference we were looking at, which further supports the usage of higher quality textures unless severely limited.

Visually, Ultra and High are fairly similar and tough to tell apart, but medium and low have a profound impact on graphics fidelity.

Witcher 3 Ultra Low

- Steve “Lelldorianx” Burke.